Engagement, Participation, Gamification

CEPG001

Game-like processes and ‘gamification’ are becoming more and more widespread as a mode of interaction, participation and communication design for engagement with diverse audiences or publics. In this subject you are introduced to theories of technological mediation of communicative ecologies and of interactions through social media. You undertake place-based research about global locations and events, both contemporary and historical, and then use this knowledge in a design process to create a hybrid online/ offline game. The design of interactive tasks within the game develops research skills and introduces concepts and contextual knowledge, as well as algorithmic thinking and scripting of rule-based interaction. Considerations of accessibility and inter-cultural communication are introduced, as well as methods of evaluating digital environments along lines of aesthetics, usability and resource efficiency.